Liquidity Hunts & Stop Runs

Let the trap spring. Wait for reclaim/acceptance. Then take the clean side.

// Overview

A liquidity hunt is a deliberate push through a well-seen level to harvest stops and fuel the next move. Your edge isn’t calling the sweep in advance — it’s recognizing the after: the swift reclaim and acceptance that flips trapped players into exit fuel.

// Mechanics

Why Hunts Happen

Resting stops/liq pools cluster beyond obvious highs/lows and round numbers. Large players need that inventory.

A quick drive through the pool provides fills, then price often snaps back to fair value.

Reclaim & Acceptance

After the sweep, watch for fast reclaim of the broken level and acceptance (e.g., 2 closes) back inside prior structure.

That’s your go/no-go; without acceptance, it’s just continuation.

Session Clock

Sweeps love session turns (:00/:30) and open windows (London/NY). Participation fuels the snapback.

Dead hours produce slow bleeds rather than clean traps — skip them.

Context First

Hunts near HTF levels (prior day/week H/L, range edges) are higher quality. Mid-range sweeps are noise-prone.

// Triggers & Tells

Tells It’s a Sweep

Single candle spike through level + immediate rejection wick; follow-through fails.

Liquidation clusters print; aggressor side exhausts into the pool.

Entry Triggers

Reclaim of the swept level and hold (acceptance) on execution TF.

Secondary trigger: break of the impulse countertrend line after reclaim.

Invalidation

For long after downside sweep: back below the swept low with acceptance.

For short after upside sweep: back above the swept high with acceptance.

Targets

Mid-range → opposite range edge. In trend, first target = prior impulse origin/inefficiency.

// Setups

Range Sweep Reversal

Sweep of range high/low → fast reclaim → enter on acceptance back inside; stop beyond sweep extreme.

Target mid then opposite edge; partials on the way.

HTF Level Fakeout

Break of weekly level into liq → rejection wick + close back inside → enter on next confirmation.

Great with session energy; weak in dead hours.

Continuation Hunt

Upside sweep in an uptrend that quickly reclaims and continues. Enter on pullback that holds above reclaimed level.

Don’t chase the snap; wait for structure to form.

Failed Sweep (No Trade)

If acceptance doesn’t return, it wasn’t a trap — it was direction. Stand down or trade with trend per plan.

// Common Mistakes

Buying the First Knife

Entering on the initial pierce before reclaim. You just became fuel.

No Acceptance Filter

Assuming every wick is a sweep. Without hold/acceptance, there’s no edge.

Ignoring the Clock

Sweeps during lunch drift rarely spring. Save ammo for open/overlap energy.

Wide Invalidation

Stops miles away “to be safe” wreck your R. Tuck invalidation just beyond the sweep.

// Checklist

Before Entry

HTF context? Range edge or key SR in play.

Sweep confirmed? (reclaim + acceptance) • Trigger defined • Invalidation tight.

After Entry

De-risk at mid/first objective • Trail behind structure, not wicks.

If reclaim fails twice, flatten per plan.